Baldur's Gate 3 developer Larian has announced a release date for the long-awaited Patch 8. After stress testing the patch over the past few months, Larian has settled on an April 15 release date for the big new download. The news was announced by Larian on X: "Patch 8 will be ready to roll out on Tuesday, April 15th!"
As you can see from the early patch notes further down the page, the Baldur's Gate 3 update introduces cross-platform multiplayer across , and PC.
Another headline new feature is the introduction of a Photo Mode, complete with Lens settings, Scene settings, frames and post processing effects.
"In your hands soon, you'll be able to take role-play to the next level with unique combinations of poses, stickers, and frames," Larian confirms.
"We can't wait to see what absolute nightmare fuel you come up with."
In addition to cross-platform gameplay, Baldur's Gate 3 Patch 8 will introduce new subclasses for Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock and Wizard.
This includes College of Glamour Bard, Cleric of Death, Arcane Archer Fighter and Drunken Master Monk.
To celebrate the launch of Patch 8 on April 15, Larian has reduced the price of the game on Steam. Baldur's Gate 3 is available for £39.99 until April 21.
You can check out the early Baldur's Gate 3 Patch 8 notes below...
Highlights
• Photo mode
• 12 new subclasses
• Cross-play
• Xbox Series S split screen
Gameplay
• When you succeed a Perception check, the spotted item will now ping on the minimap and be listed in the combat log.
• Fixed an issue where the special abilities of some of your allies weren't properly provided at the end of the dialogue with them at High Hall.
• Scrolls and potions inside unlocked containers in your party inventory can now be used when rolling in dialogues.
• Neutral and friendly NPCs will no longer become hostile when, outside of combat, they walk into surfaces created during combat that trigger passives (like electrified surfaces triggering Thunderbolt Strike). Take it easy, lads.
• Fixed Freecast being reset when any condition is applied.
• Fixed characters getting stuck when pathfinding via a ladder that's already in use by another companion.
• Fixed a bug with the moving platform in the Gauntlet of Shar that would sometimes leave you behind, causing you to plummet to your death.
Combat
• Fixed an issue causing neutral NPCs to trigger combat for seemingly no reason.
• Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.
Modding
• Fixed an issue causing you to get stuck at a 0% loading screen when attempting to join a multiplayer session that uses mods.
• The Mod Verification window will now trigger regardless of where the request to connect to a multiplayer game is coming from.
• Replaced the third-party mod warning with clearer messaging.

Performance and Options
• Fixed the ruleset selector not appearing on the 'Alter Custom Mode' screen when accessing the ruleset settings via the multiplayer lobby.
• Improved server performance in the Adamantine Forge.
Scripting and Flow
• Fixed an issue where you could tell Astarion that Gandrel has been looking for him even if Gandrel refused to tell you the name of his prey.
• Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
• Minthara now comments on reveal.
• Reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
• You can no longer teleport out of Moonrise while controlling Minthara unless you tell her to stay put.
• Minthara is now willing to talk to you after you tell her to wait in the torture chamber.
• Minthara no longer gets stuck babysitting Thaniel in Act II.
• Fixed an issue where you could talk about Art Cullagh as though he's alive even if he isn't.
• Your character will no longer think Shadowheart is dead if she isn't when talking to
• Characters who were in a relationship with Gale when he will now receive a tonally appropriate (read: lovey-dovey) letter.
• Fixed a dialogue issue preventing Avatar Gale from talking about the orb to Lae'zel after consuming a magic item.
UI
• Discovered and available (non-hostile, alive, etc.) traders are now shown on the world map regardless of how far away you are from them.
Cinematics
• Shadowheart has agreed to stop repeatedly changing her hair colour during certain intimate moments.
• Tidied up and improved some cinematic animations for characters of different heights if you kiss during the evil ending.
Writing
• Fixed a duplicated dialogue option and the wrong version of another dialogue option appearing in Minthara's main party dialogue.
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